The different characteristics of generals can be brought out when players have more familiarity with the game. This extra layer of detail allows for the individual profile of generals to have a greater impact on the game.
Die Roll (2d6) |
Personality |
Description |
2 – 3 |
Cowardly |
Never attaches to units in combat, all units in formation Rally as if one grade worse. |
4 – 5 |
Ancient |
General moves at half speed, command range is halved. |
6 |
Quarrelsome |
Orders may not change until argued out with superiors. If the order is successfully received it takes an extra turn before it is acted upon. |
7 |
Cautious |
Downgrade order from Attack to Engage, Engage to Hold, Hold to Withdraw, when appropriate (see Effect on Orders table). |
8 |
Foreign |
Communication problems may lead to delayed or misinterpreted orders. Roll one extra d6 (not CP) when testing for the effect on orders sent (see Effect on Orders table). |
9 – 10 |
Rash |
Upgrade order from Advance to Attack, etc. when appropriate (see Effect on Orders table). |
11 - 12 |
Erratic |
Choose one option and roll again, the general alternated each turn between two personalities. |
It is recommended that only subordinate generals are given a ‘personality’, players controlling CinC or senior generals can bring their own personality to the game. |
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Die Roll (1d6) |
Leadership |
Description |
1 – 2 |
Poor |
+1 combat modifier when attached to a unit. |
3 – 5 |
Average |
+2 combat modifier when attached to a unit. |
6 |
Good |
+3 combat modifier when attached to a unit. |
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Excellent |
+4 combat modifier when attached to a unit. |
Excellent Leadership should be reserved for very few commanders, perhaps Charles XII, Condé and a handful of others. |
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Die Roll (1d6) |
Tactical Skill |
Description |
1 – 2 |
Poor |
Command range is 16 inches for CinC, 8 for sub-generals. |
3 – 5 |
Average |
Command range is 20 inches for CinC, 10 for sub-generals. |
6 |
Good |
Command range is 24 inches for CinC, 12 for sub-generals. |
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Excellent |
Command range is 32 inches for CinC, 16 for sub-generals. |
Excellent Tactical Skill should also be reserved for the few, maybe Marlborough and Prince Eugene. |
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Die Roll (1d6) |
Strategic Skill |
Description |
1 – 2 |
Poor |
Cannot save command points from one turn to the next. |
3 – 5 |
Average |
Can save no more than one command point each turn. |
6 |
Good |
Can save any number of command points each turn. |
Below is a list of some of the prominent generals of the period. As you can see I have not got round to detailing even these few. If you think any of the above categories apply and would like to send me your suggestions, please let me know.
Generals name |
Army |
Personality |
Leadership |
Tactical |
Strategy |
Ginkel, Earl of Athlone |
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James Fitzjames, Duke of Berwick |
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William, Earl of Cadogan |
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Marshal Nicholas de Catinat |
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Charles XII of Sweden |
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Lt-Gen Charles Churchill |
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John Churchill, Duke of Marlborough |
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Louis II de Bourbon, Prince of Condé |
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Lord Cutts |
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Marshal d’Humières |
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Marquis de Feuquières |
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James II |
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Duc de Lauzun |
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Marquis de Louvois |
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Duc de Luxembourg |
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Duke of Monmouth |
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Earl of Ormonde |
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Marshal Overkirk |
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Prince Eugene of Savoy |
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Victor Amadeus, Duke of Savoy |
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Duke of Schomberg |
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General Slangenberg |
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Marshal Tallard |
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General Tollemache |
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Marshal Turenne |
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Marshal de Villars |
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Marshal de Villeroy |
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Prince of Waldeck |
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William of Orange |
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